Humza K while the doctrine itself is inscrutable and obscure on the subject, support for the sect is strong among the Bazaar owners and their class interest runs pretty strong against the necromantic plantation economy—so basically opposed.
This reminds me of an ancient empire in one of my games named Turalia, built on the concept of body taxes and labor paid back by the dead. Turalians lived lives of relative leisure and ease, with their fields worked by the headless reanimated zombies and skeletons of their lower classes.
The tax haven was eventually destroyed in the Goldenmouth Uprising of the caste-loving Adamites.
Just to speed things up tomorrow night, I thought I would let y'all try and figure what way you want to get into Brazonia. The town of Iascu mid-map is where Tazrun's twin brother is reported to live. Your entry point is at Hex 05.14. Hex scale is 5 miles. Let me know what questions you might want to ask at the last Kozak sich before heading north or any other preparations.
It's been a while since the “formal” ask, but time to check in on the “how's it going” type feedback (which has been pretty valuable in sustaining the campaign over time). So how y'all feeling about the campaign? Anything particular you want to see more of? Less of? Stay the course? Suggestions? Wish lists? Various half-crazed side campaign ideas keep popping into my head, but I am mostly staying the course for now.
Nefarious Nine Jobs Board Jobs that we want to farm out to other groups. Group Tasks Recover the Golden Barge - 3000 gp (?) Lazzaro Recover the Head of a Giant Bat (last seen around Bad Rajetz) - (negotiable, but will include wizard spell scrolls) Other Mysterious Task (requires direct negotiation) Manzafrain Recover Elishka - 1500 gp; 500 gp bonus for humiliating (not killing) her father
Where does the Thousand-Seeded Pomegranate come down on industrial necromancy (if one is able to pin said belief system down on such a thing)?
ReplyDeleteHumza K while the doctrine itself is inscrutable and obscure on the subject, support for the sect is strong among the Bazaar owners and their class interest runs pretty strong against the necromantic plantation economy—so basically opposed.
ReplyDeleteThis reminds me of an ancient empire in one of my games named Turalia, built on the concept of body taxes and labor paid back by the dead. Turalians lived lives of relative leisure and ease, with their fields worked by the headless reanimated
ReplyDeletezombies and skeletons of their lower classes.
The tax haven was eventually destroyed in the Goldenmouth Uprising of the caste-loving Adamites.
Luka Rejec a whole new meaning to trans-humanism!
ReplyDeleteChris Kutalik ahh! And I saw on the blog I maed the same comment four years ago!
ReplyDeleteTime is a flat circle.
ReplyDelete