What Ba Chim's spy tells you about Il Tasi'in Il Tasi'in, a thick-walled town of 3000, is the seat of power for one of the the most isolated of the borderland satrapies of the Scarlet Sultanate. Located on the east coast just after the shoreline turns south, it is a bare 60 miles from the Xobi, the cold rocky southern desert in the Weird. The town which is dominated by the two raised quartz-dome hills called the Teats of Manat was formerly called Manawat and was deeply associated with the worship of that chthonic goddess (who is said to have ruled over fate itself and “sapped the self-will and value of Men”). The ruling satrap is like other borderlands satraps both a highly-positioned courtier and necromancer, an important role in the maintenance of the undead-worked plantation system (more about Industrial Necromancy in a blog post). Ul-Namihirra is generally considered to be a deeply incompetent in both his expected roles but survives politically by his ability to shift...
Where does the Thousand-Seeded Pomegranate come down on industrial necromancy (if one is able to pin said belief system down on such a thing)?
ReplyDeleteHumza K while the doctrine itself is inscrutable and obscure on the subject, support for the sect is strong among the Bazaar owners and their class interest runs pretty strong against the necromantic plantation economy—so basically opposed.
ReplyDeleteThis reminds me of an ancient empire in one of my games named Turalia, built on the concept of body taxes and labor paid back by the dead. Turalians lived lives of relative leisure and ease, with their fields worked by the headless reanimated
ReplyDeletezombies and skeletons of their lower classes.
The tax haven was eventually destroyed in the Goldenmouth Uprising of the caste-loving Adamites.
Luka Rejec a whole new meaning to trans-humanism!
ReplyDeleteChris Kutalik ahh! And I saw on the blog I maed the same comment four years ago!
ReplyDeleteTime is a flat circle.
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