More about Himyar (some new posts coming soon).
More about Himyar (some new posts coming soon).
http://hillcantons.blogspot.com/2014/02/industrial-necromancy-husk-zombies-and.html
http://hillcantons.blogspot.com/2014/02/industrial-necromancy-husk-zombies-and.html
Where does the Thousand-Seeded Pomegranate come down on industrial necromancy (if one is able to pin said belief system down on such a thing)?
ReplyDeleteHumza K while the doctrine itself is inscrutable and obscure on the subject, support for the sect is strong among the Bazaar owners and their class interest runs pretty strong against the necromantic plantation economy—so basically opposed.
ReplyDeleteThis reminds me of an ancient empire in one of my games named Turalia, built on the concept of body taxes and labor paid back by the dead. Turalians lived lives of relative leisure and ease, with their fields worked by the headless reanimated
ReplyDeletezombies and skeletons of their lower classes.
The tax haven was eventually destroyed in the Goldenmouth Uprising of the caste-loving Adamites.
Luka Rejec a whole new meaning to trans-humanism!
ReplyDeleteChris Kutalik ahh! And I saw on the blog I maed the same comment four years ago!
ReplyDeleteTime is a flat circle.
ReplyDelete