Showing my work (I have intentionally not listed several things as I am holding those cards for the time being). The Hill Cantons cosmology inspiration mix Jack Vance novels (absurdist satire of religious mores) Poul Anderson's The Broken Sword and Three Hearts, Bachman's Dragon article (the Weird and its cosmic juxtaposition to human civilization, the waxing/waning of gods being tied to the amount of human worship and the reduction of “Faerie”) Leiber's Lankhmar stories (more satire, petty gods and apotheosis) Early Renaissance Catholicism, Mediterranean hero-cults, Hellenistic and Roman sun-cults, Theosophy, Jewish neoplatinism and mystical traditions, Piper's Lord Kalvan, Early Christian theological disputes (Sun Lord) Hussites, Mormon feminism, William Blake's poetic mythology around the Triple Goddess (Celestial Lady) Slavic pagan mythology (Pahr Old Gods and a number of godlings) Hindu and Native American creation myths (World Turtle) M.A.R Barker's Creat...
Good points; I was intending to give out Elan points at the end of a session, which made it xp-like to track.
ReplyDeleteI'm thinking that a roll-under mechanic might be easier, with maybe 1/2 of Elan lost when used. As far as a drawback, Humza Kazmi suggested that there was a critical failure/wrath of god option (at 20); perhaps instead you lose 1/4 of Elan on a failed plea for divine intervention?
1. Releasing a spirit is done by breaking the item.
2. Stolen items cannot work unless they are bound by another Holy Warrior; they are inert for anyone but the HW.
Oh, wait, I get what you're saying. Since it is hard to accumulate Elan,
ReplyDeletebut you have a minimum Elan score, players won't try to hoard Elan but
rather will roll it all the time, hoping to get a lucky roll.
I guess the best way to handle that would be to eliminate a minimum Elan
score; perhaps you simply earn a number of Elan each time you gain a level?
Okay, updated with suggestions from Anthony Picaro.
ReplyDelete