Hey all. So I'm writing a google + mixtape post commemorating some of the great, long-running campaign on G+. Hill Cantons is at the top of my list. I'm collecting reflections and reminiscences from folks, game ephemera, session write ups and the like. I've followed Chris' blog from the beginning, and played with y'all in a late Hill Cantons phase for about 6 months, and read the Hydra Cooperative products. So I know a lot. But I still need your help to do this right. This is kind of hard one, because I know how much this game means to everyone who plays in, and how long it's been going. But I'm going to ask you try to say something about what this game has meant to you. Chris Kutalik here are some questions for you as the DM, feel free to answer none, some, or all, or totally different questions that you think of: (1) What were you trying to do with the campaign when you started it? What were your aspirations? (2) It's been running so incredibly long (1...
Good points; I was intending to give out Elan points at the end of a session, which made it xp-like to track.
ReplyDeleteI'm thinking that a roll-under mechanic might be easier, with maybe 1/2 of Elan lost when used. As far as a drawback, Humza Kazmi suggested that there was a critical failure/wrath of god option (at 20); perhaps instead you lose 1/4 of Elan on a failed plea for divine intervention?
1. Releasing a spirit is done by breaking the item.
2. Stolen items cannot work unless they are bound by another Holy Warrior; they are inert for anyone but the HW.
Oh, wait, I get what you're saying. Since it is hard to accumulate Elan,
ReplyDeletebut you have a minimum Elan score, players won't try to hoard Elan but
rather will roll it all the time, hoping to get a lucky roll.
I guess the best way to handle that would be to eliminate a minimum Elan
score; perhaps you simply earn a number of Elan each time you gain a level?
Okay, updated with suggestions from Anthony Picaro.
ReplyDelete