What Ba Chim's spy tells you about Il Tasi'in Il Tasi'in, a thick-walled town of 3000, is the seat of power for one of the the most isolated of the borderland satrapies of the Scarlet Sultanate. Located on the east coast just after the shoreline turns south, it is a bare 60 miles from the Xobi, the cold rocky southern desert in the Weird. The town which is dominated by the two raised quartz-dome hills called the Teats of Manat was formerly called Manawat and was deeply associated with the worship of that chthonic goddess (who is said to have ruled over fate itself and “sapped the self-will and value of Men”). The ruling satrap is like other borderlands satraps both a highly-positioned courtier and necromancer, an important role in the maintenance of the undead-worked plantation system (more about Industrial Necromancy in a blog post). Ul-Namihirra is generally considered to be a deeply incompetent in both his expected roles but survives politically by his ability to shift...
Good points; I was intending to give out Elan points at the end of a session, which made it xp-like to track.
ReplyDeleteI'm thinking that a roll-under mechanic might be easier, with maybe 1/2 of Elan lost when used. As far as a drawback, Humza Kazmi suggested that there was a critical failure/wrath of god option (at 20); perhaps instead you lose 1/4 of Elan on a failed plea for divine intervention?
1. Releasing a spirit is done by breaking the item.
2. Stolen items cannot work unless they are bound by another Holy Warrior; they are inert for anyone but the HW.
Oh, wait, I get what you're saying. Since it is hard to accumulate Elan,
ReplyDeletebut you have a minimum Elan score, players won't try to hoard Elan but
rather will roll it all the time, hoping to get a lucky roll.
I guess the best way to handle that would be to eliminate a minimum Elan
score; perhaps you simply earn a number of Elan each time you gain a level?
Okay, updated with suggestions from Anthony Picaro.
ReplyDelete