Hey all. So I'm writing a google + mixtape post commemorating some of the great, long-running campaign on G+. Hill Cantons is at the top of my list. I'm collecting reflections and reminiscences from folks, game ephemera, session write ups and the like. I've followed Chris' blog from the beginning, and played with y'all in a late Hill Cantons phase for about 6 months, and read the Hydra Cooperative products. So I know a lot. But I still need your help to do this right. This is kind of hard one, because I know how much this game means to everyone who plays in, and how long it's been going. But I'm going to ask you try to say something about what this game has meant to you. Chris Kutalik here are some questions for you as the DM, feel free to answer none, some, or all, or totally different questions that you think of: (1) What were you trying to do with the campaign when you started it? What were your aspirations? (2) It's been running so incredibly long (1...
Good thought. Still, we've got to get in there--and we've got a dearth of frontline fighters for that sort of assault.
ReplyDeleteOh, and a thick coating of grease on the stairs around the scythe trap. (Having some ventriloquism of "Quick, back up the stairs!" to draw the cyclopes up and to the trap, plus making it sound like we don't have a second entryway.)
ReplyDeletetrey causey yeah, this is true. I think that we can take them on (as things stand) with use of invisibility, sleep and web, but it'll leave us pretty dry on spells after that. I think that if we Home Alone them we can maybe take out 2, cutting it down to 4 (more manageable but still bad).
We've got to find another way to get back in, though.
ReplyDeleteYeah. I'm pretty sure that at least one route exists from the Undercity (as we can see from that weird door), and probably an additional one from the Fungal Forest, but we'll need to find both.
ReplyDeleteOther thoughts: tossing out hold portal spells on the two doors will seal the ogres in - that lasts 2d6 turns. (I'm assuming we can get access to or research hold portal.)
ReplyDeleteIf we go ahead and set that up, we can seal off one of the two doors and only have to deal with three ogres at a time (manageable). A silence spell would prevent the Eld from being alerted.
Have we been into the Fungal Caves before at all? Is there someplace [other than the obvious library] where we could research it a bit, or at least pick up some rumours?
ReplyDelete