Showing my work (I have intentionally not listed several things as I am holding those cards for the time being). The Hill Cantons cosmology inspiration mix Jack Vance novels (absurdist satire of religious mores) Poul Anderson's The Broken Sword and Three Hearts, Bachman's Dragon article (the Weird and its cosmic juxtaposition to human civilization, the waxing/waning of gods being tied to the amount of human worship and the reduction of “Faerie”) Leiber's Lankhmar stories (more satire, petty gods and apotheosis) Early Renaissance Catholicism, Mediterranean hero-cults, Hellenistic and Roman sun-cults, Theosophy, Jewish neoplatinism and mystical traditions, Piper's Lord Kalvan, Early Christian theological disputes (Sun Lord) Hussites, Mormon feminism, William Blake's poetic mythology around the Triple Goddess (Celestial Lady) Slavic pagan mythology (Pahr Old Gods and a number of godlings) Hindu and Native American creation myths (World Turtle) M.A.R Barker's Creat...
Good thought. Still, we've got to get in there--and we've got a dearth of frontline fighters for that sort of assault.
ReplyDeleteOh, and a thick coating of grease on the stairs around the scythe trap. (Having some ventriloquism of "Quick, back up the stairs!" to draw the cyclopes up and to the trap, plus making it sound like we don't have a second entryway.)
ReplyDeletetrey causey yeah, this is true. I think that we can take them on (as things stand) with use of invisibility, sleep and web, but it'll leave us pretty dry on spells after that. I think that if we Home Alone them we can maybe take out 2, cutting it down to 4 (more manageable but still bad).
We've got to find another way to get back in, though.
ReplyDeleteYeah. I'm pretty sure that at least one route exists from the Undercity (as we can see from that weird door), and probably an additional one from the Fungal Forest, but we'll need to find both.
ReplyDeleteOther thoughts: tossing out hold portal spells on the two doors will seal the ogres in - that lasts 2d6 turns. (I'm assuming we can get access to or research hold portal.)
ReplyDeleteIf we go ahead and set that up, we can seal off one of the two doors and only have to deal with three ogres at a time (manageable). A silence spell would prevent the Eld from being alerted.
Have we been into the Fungal Caves before at all? Is there someplace [other than the obvious library] where we could research it a bit, or at least pick up some rumours?
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