Hey all. So I'm writing a google + mixtape post commemorating some of the great, long-running campaign on G+. Hill Cantons is at the top of my list. I'm collecting reflections and reminiscences from folks, game ephemera, session write ups and the like. I've followed Chris' blog from the beginning, and played with y'all in a late Hill Cantons phase for about 6 months, and read the Hydra Cooperative products. So I know a lot. But I still need your help to do this right. This is kind of hard one, because I know how much this game means to everyone who plays in, and how long it's been going. But I'm going to ask you try to say something about what this game has meant to you. Chris Kutalik here are some questions for you as the DM, feel free to answer none, some, or all, or totally different questions that you think of: (1) What were you trying to do with the campaign when you started it? What were your aspirations? (2) It's been running so incredibly long (1...
Anthony Pastores do we think the black-blooded guys we fought/that turned into a blob thing were the same ones that were guarding the tunnels to the east?
ReplyDelete1. Spy Games
ReplyDelete2, Red Planet
3. Massive Wood
4. Reed Boat
5. Bad Rajetz
6. Sigil
7. Tekumel
Robert Parker I'm not sure that it's worth listing Bad Rajetz - I don't think we're ever going to go back there, given that most everyone wants to keep operating out of Kezmarok.
ReplyDeleteThe heavily warded urn underneath the Kirbyesque Space God statue, in the bagling's lair, Cerulean Vaults. Current bets are it either containing a formless spawn, djinn, or other loathesome critter.
ReplyDelete(Current plan - either floating disk it up or carry it up in a padded coffin?)
The two WW2-style submarine doors in the southeast-wards room from the elevator, Cerulean Vaults.