What Ba Chim's spy tells you about Il Tasi'in Il Tasi'in, a thick-walled town of 3000, is the seat of power for one of the the most isolated of the borderland satrapies of the Scarlet Sultanate. Located on the east coast just after the shoreline turns south, it is a bare 60 miles from the Xobi, the cold rocky southern desert in the Weird. The town which is dominated by the two raised quartz-dome hills called the Teats of Manat was formerly called Manawat and was deeply associated with the worship of that chthonic goddess (who is said to have ruled over fate itself and “sapped the self-will and value of Men”). The ruling satrap is like other borderlands satraps both a highly-positioned courtier and necromancer, an important role in the maintenance of the undead-worked plantation system (more about Industrial Necromancy in a blog post). Ul-Namihirra is generally considered to be a deeply incompetent in both his expected roles but survives politically by his ability to shift...
Anthony Pastores do we think the black-blooded guys we fought/that turned into a blob thing were the same ones that were guarding the tunnels to the east?
ReplyDelete1. Spy Games
ReplyDelete2, Red Planet
3. Massive Wood
4. Reed Boat
5. Bad Rajetz
6. Sigil
7. Tekumel
Robert Parker I'm not sure that it's worth listing Bad Rajetz - I don't think we're ever going to go back there, given that most everyone wants to keep operating out of Kezmarok.
ReplyDeleteThe heavily warded urn underneath the Kirbyesque Space God statue, in the bagling's lair, Cerulean Vaults. Current bets are it either containing a formless spawn, djinn, or other loathesome critter.
ReplyDelete(Current plan - either floating disk it up or carry it up in a padded coffin?)
The two WW2-style submarine doors in the southeast-wards room from the elevator, Cerulean Vaults.