1. Switchback trail descending into cave, with 8 or so dead Pohaskan soldiers scattered across (throats slit). Blue globes similar to those of Cerulean Vaults set into ceiling. Rhythmic white-noise sounds. 2. Antechamber with shallow pool of water to the north, two paths. Northern path (minimal working, but still used) has fainter, deeper white-noise sounds. Southern path (more developed) the sounds are clearer. 3. Chamber w/ two long pools of water. Two square columns with four demonic faces looking in cardinal directions. Blast lightning bolts when trying to cross room. On other side of room, spikey door with small copper bowl on gravel pile next to it. Bowl has blood offerings; when blood dropped into bowl, "vague grinding" from center of room. Suspect trap disarmed (short term) but unwilling to test empirically. Bowl was very heavy when Taurus took it from room. 4. Room beyond had big white limestone statue of bull/aurochs, feeling and association similar to Veles.
Just to speed things up tomorrow night, I thought I would let y'all try and figure what way you want to get into Brazonia. The town of Iascu mid-map is where Tazrun's twin brother is reported to live. Your entry point is at Hex 05.14. Hex scale is 5 miles. Let me know what questions you might want to ask at the last Kozak sich before heading north or any other preparations.
It's been a while since the “formal” ask, but time to check in on the “how's it going” type feedback (which has been pretty valuable in sustaining the campaign over time). So how y'all feeling about the campaign? Anything particular you want to see more of? Less of? Stay the course? Suggestions? Wish lists? Various half-crazed side campaign ideas keep popping into my head, but I am mostly staying the course for now.
also the Veles bull cave it turns out
ReplyDeleteSounds cool, is twidla still the only game in town for easy hangout mapping on the fly? Seems like others would emerge.
ReplyDeleteScott Mob I don't know that it's the only game in town, it's just the one we've stuck with from familiarity.
ReplyDeleteQuick map notes:
ReplyDelete1. Switchback trail descending into cave, with 8 or so dead Pohaskan soldiers scattered across (throats slit). Blue globes similar to those of Cerulean Vaults set into ceiling. Rhythmic white-noise sounds.
2. Antechamber with shallow pool of water to the north, two paths. Northern path (minimal working, but still used) has fainter, deeper white-noise sounds. Southern path (more developed) the sounds are clearer.
3. Chamber w/ two long pools of water. Two square columns with four demonic faces looking in cardinal directions. Blast lightning bolts when trying to cross room. On other side of room, spikey door with small copper bowl on gravel pile next to it. Bowl has blood offerings; when blood dropped into bowl, "vague grinding" from center of room. Suspect trap disarmed (short term) but unwilling to test empirically. Bowl was very heavy when Taurus took it from room.
4. Room beyond had big white limestone statue of bull/aurochs, feeling and association similar to Veles.