1. Switchback trail descending into cave, with 8 or so dead Pohaskan soldiers scattered across (throats slit). Blue globes similar to those of Cerulean Vaults set into ceiling. Rhythmic white-noise sounds. 2. Antechamber with shallow pool of water to the north, two paths. Northern path (minimal working, but still used) has fainter, deeper white-noise sounds. Southern path (more developed) the sounds are clearer. 3. Chamber w/ two long pools of water. Two square columns with four demonic faces looking in cardinal directions. Blast lightning bolts when trying to cross room. On other side of room, spikey door with small copper bowl on gravel pile next to it. Bowl has blood offerings; when blood dropped into bowl, "vague grinding" from center of room. Suspect trap disarmed (short term) but unwilling to test empirically. Bowl was very heavy when Taurus took it from room. 4. Room beyond had big white limestone statue of bull/aurochs, feeling and association similar to Veles.
Hey all. So I'm writing a google + mixtape post commemorating some of the great, long-running campaign on G+. Hill Cantons is at the top of my list. I'm collecting reflections and reminiscences from folks, game ephemera, session write ups and the like. I've followed Chris' blog from the beginning, and played with y'all in a late Hill Cantons phase for about 6 months, and read the Hydra Cooperative products. So I know a lot. But I still need your help to do this right. This is kind of hard one, because I know how much this game means to everyone who plays in, and how long it's been going. But I'm going to ask you try to say something about what this game has meant to you. Chris Kutalik here are some questions for you as the DM, feel free to answer none, some, or all, or totally different questions that you think of: (1) What were you trying to do with the campaign when you started it? What were your aspirations? (2) It's been running so incredibly long (1...
Its almost like they thought all the player mages in the hill cantons need miniatures or something :) Pickle is still convinced all the invisible flying around is just yall going to pee on a tree or something http://www.escapistmagazine.com/news/view/136538-D-D-Miniatures-From-WizKids-Looking-Good-Include-Invisible-Characters
also the Veles bull cave it turns out
ReplyDeleteSounds cool, is twidla still the only game in town for easy hangout mapping on the fly? Seems like others would emerge.
ReplyDeleteScott Mob I don't know that it's the only game in town, it's just the one we've stuck with from familiarity.
ReplyDeleteQuick map notes:
ReplyDelete1. Switchback trail descending into cave, with 8 or so dead Pohaskan soldiers scattered across (throats slit). Blue globes similar to those of Cerulean Vaults set into ceiling. Rhythmic white-noise sounds.
2. Antechamber with shallow pool of water to the north, two paths. Northern path (minimal working, but still used) has fainter, deeper white-noise sounds. Southern path (more developed) the sounds are clearer.
3. Chamber w/ two long pools of water. Two square columns with four demonic faces looking in cardinal directions. Blast lightning bolts when trying to cross room. On other side of room, spikey door with small copper bowl on gravel pile next to it. Bowl has blood offerings; when blood dropped into bowl, "vague grinding" from center of room. Suspect trap disarmed (short term) but unwilling to test empirically. Bowl was very heavy when Taurus took it from room.
4. Room beyond had big white limestone statue of bull/aurochs, feeling and association similar to Veles.