Scott Mob well coincidentally enough it's inspired by playing the battles in the computer wargame Napoleon Victory & Glory (which is a very good game btw) and the card wargame of Birthright (more loosely).
Gus L it's scalable. Assumption is mostly like BTA so 5:1 ratio units of 20-80 and 20:1 units of 80-320. But since it's abstracted if can go lower or higher. The big variable is the effect of individual heroes, PCs and monsters. Still need to adapt that from BTA (and tweak). I think I'm going to abstract magic like BTA and add the stratagems from one of my drafts.
Just to speed things up tomorrow night, I thought I would let y'all try and figure what way you want to get into Brazonia. The town of Iascu mid-map is where Tazrun's twin brother is reported to live. Your entry point is at Hex 05.14. Hex scale is 5 miles. Let me know what questions you might want to ask at the last Kozak sich before heading north or any other preparations.
It's been a while since the “formal” ask, but time to check in on the “how's it going” type feedback (which has been pretty valuable in sustaining the campaign over time). So how y'all feeling about the campaign? Anything particular you want to see more of? Less of? Stay the course? Suggestions? Wish lists? Various half-crazed side campaign ideas keep popping into my head, but I am mostly staying the course for now.
RE: the total number of mercenaries in King's Ten that came up Tuesday in the conversation about proposed ethnic cleansing of the Grotmen (hey I'm not judging they are spawned from sacs). Lieutenant Vlad 20 former Autarch mercenaries 15 wool-clad Kozaks, also former Autarch mercenaries 15 other mercenaries Reposting this thread: https://plus.google.com/u/0/113988079199026120948/posts/KFVe4LARun7
This for the war game
ReplyDeleteYeah see the draft rules above.
ReplyDeleteReminds me of this, which I have played a couple years ago boardgamegeek.com - BoardGameGeek | Gaming Unplugged Since 2000
ReplyDeletewarbears!!!!!!!!!!!
ReplyDeleteScott Mob well coincidentally enough it's inspired by playing the battles in the computer wargame Napoleon Victory & Glory (which is a very good game btw) and the card wargame of Birthright (more loosely).
ReplyDeleteHow many "models" in a square - assuming a unit is a square - 5,10?
ReplyDeleteGus L it's scalable. Assumption is mostly like BTA so 5:1 ratio units of 20-80 and 20:1 units of 80-320. But since it's abstracted if can go lower or higher. The big variable is the effect of individual heroes, PCs and monsters. Still need to adapt that from BTA (and tweak). I think I'm going to abstract magic like BTA and add the stratagems from one of my drafts.
ReplyDelete