Scott Mob well coincidentally enough it's inspired by playing the battles in the computer wargame Napoleon Victory & Glory (which is a very good game btw) and the card wargame of Birthright (more loosely).
Gus L it's scalable. Assumption is mostly like BTA so 5:1 ratio units of 20-80 and 20:1 units of 80-320. But since it's abstracted if can go lower or higher. The big variable is the effect of individual heroes, PCs and monsters. Still need to adapt that from BTA (and tweak). I think I'm going to abstract magic like BTA and add the stratagems from one of my drafts.
Hey all. So I'm writing a google + mixtape post commemorating some of the great, long-running campaign on G+. Hill Cantons is at the top of my list. I'm collecting reflections and reminiscences from folks, game ephemera, session write ups and the like. I've followed Chris' blog from the beginning, and played with y'all in a late Hill Cantons phase for about 6 months, and read the Hydra Cooperative products. So I know a lot. But I still need your help to do this right. This is kind of hard one, because I know how much this game means to everyone who plays in, and how long it's been going. But I'm going to ask you try to say something about what this game has meant to you. Chris Kutalik here are some questions for you as the DM, feel free to answer none, some, or all, or totally different questions that you think of: (1) What were you trying to do with the campaign when you started it? What were your aspirations? (2) It's been running so incredibly long (1...
Its almost like they thought all the player mages in the hill cantons need miniatures or something :) Pickle is still convinced all the invisible flying around is just yall going to pee on a tree or something http://www.escapistmagazine.com/news/view/136538-D-D-Miniatures-From-WizKids-Looking-Good-Include-Invisible-Characters
This for the war game
ReplyDeleteYeah see the draft rules above.
ReplyDeleteReminds me of this, which I have played a couple years ago boardgamegeek.com - BoardGameGeek | Gaming Unplugged Since 2000
ReplyDeletewarbears!!!!!!!!!!!
ReplyDeleteScott Mob well coincidentally enough it's inspired by playing the battles in the computer wargame Napoleon Victory & Glory (which is a very good game btw) and the card wargame of Birthright (more loosely).
ReplyDeleteHow many "models" in a square - assuming a unit is a square - 5,10?
ReplyDeleteGus L it's scalable. Assumption is mostly like BTA so 5:1 ratio units of 20-80 and 20:1 units of 80-320. But since it's abstracted if can go lower or higher. The big variable is the effect of individual heroes, PCs and monsters. Still need to adapt that from BTA (and tweak). I think I'm going to abstract magic like BTA and add the stratagems from one of my drafts.
ReplyDelete