Scott Mob well coincidentally enough it's inspired by playing the battles in the computer wargame Napoleon Victory & Glory (which is a very good game btw) and the card wargame of Birthright (more loosely).
Gus L it's scalable. Assumption is mostly like BTA so 5:1 ratio units of 20-80 and 20:1 units of 80-320. But since it's abstracted if can go lower or higher. The big variable is the effect of individual heroes, PCs and monsters. Still need to adapt that from BTA (and tweak). I think I'm going to abstract magic like BTA and add the stratagems from one of my drafts.
Showing my work (I have intentionally not listed several things as I am holding those cards for the time being). The Hill Cantons cosmology inspiration mix Jack Vance novels (absurdist satire of religious mores) Poul Anderson's The Broken Sword and Three Hearts, Bachman's Dragon article (the Weird and its cosmic juxtaposition to human civilization, the waxing/waning of gods being tied to the amount of human worship and the reduction of “Faerie”) Leiber's Lankhmar stories (more satire, petty gods and apotheosis) Early Renaissance Catholicism, Mediterranean hero-cults, Hellenistic and Roman sun-cults, Theosophy, Jewish neoplatinism and mystical traditions, Piper's Lord Kalvan, Early Christian theological disputes (Sun Lord) Hussites, Mormon feminism, William Blake's poetic mythology around the Triple Goddess (Celestial Lady) Slavic pagan mythology (Pahr Old Gods and a number of godlings) Hindu and Native American creation myths (World Turtle) M.A.R Barker's Creat...
So we are playing the Feral Shore next week (I really want to commit to getting back going forward in this year with the eventual retirement of Revoca). Here is the recap and update y'all wanted (the linked piece being an updated version of my previous update, make sure to read the stuff here in this post). Recap The Feral Shore is currently three months behind Revoca in the space/time continuum. Players can take the opportunity now to conduct a week of downtime activity before the session next week. (Some sites in the Weird bend time so I am not going to overworry integrating the two play groups.) What Happened Last Session and During Downtime: 1. The party killed Milos the creepy hedge wizard of the Deermen in the wooded river basin to your west. Total treasure hauled out (and this was never posted) from furnishings and ancient coins totals 3,100 gold suns and a collection of three filigreed and magically-balanced spent-uranium throwing axes (+1 and an additional 30' of ran...
This for the war game
ReplyDeleteYeah see the draft rules above.
ReplyDeleteReminds me of this, which I have played a couple years ago boardgamegeek.com - BoardGameGeek | Gaming Unplugged Since 2000
ReplyDeletewarbears!!!!!!!!!!!
ReplyDeleteScott Mob well coincidentally enough it's inspired by playing the battles in the computer wargame Napoleon Victory & Glory (which is a very good game btw) and the card wargame of Birthright (more loosely).
ReplyDeleteHow many "models" in a square - assuming a unit is a square - 5,10?
ReplyDeleteGus L it's scalable. Assumption is mostly like BTA so 5:1 ratio units of 20-80 and 20:1 units of 80-320. But since it's abstracted if can go lower or higher. The big variable is the effect of individual heroes, PCs and monsters. Still need to adapt that from BTA (and tweak). I think I'm going to abstract magic like BTA and add the stratagems from one of my drafts.
ReplyDelete