Here be the starting point for the actual system. You will note:

Here be the starting point for the actual system. You will note:
1. Based on Robert Parker and Gus L's input I reframed the sitting out of a session from an Obligation to a Career Opportunity. So it becomes a purely voluntary, advantageous thing.

2. Obligations have been changed into a rote thing that only has some kind of penalty if the PC is away from a long time from their weekly duties (which I decreased the amount of tow). I retained a Throwing Money at it thing to allow players to not care about this. piece.

3. The long list of stuff open in Revoca is not exhaustive nor are the Perks and other bits set in stone. If you can co-create some ideas for positions or other bits about the position, go to town (veto dependent naturally).

4. Office holdings are open to any player who has played in Revoca in the last two months (or open when next time you play).

5. PCs may be able to hold multiple offices though I need to think how that works.

6. Still working out Standing, Social Class and other bits. For now this is how it's going to play.
https://drive.google.com/file/d/0B0Eos7dWiQVGa2NBbEVsTTM3TEE/view?usp=sharing

Comments

  1. Oops obvious typo. Cumulative chance for demotion of 5% per day missed.

    ReplyDelete
  2. Also I'm working out a list of general perks for holding office sorted by relative rank of the office and type of position.

    ReplyDelete
  3. I like it and Killer is totally going to spend his roll to become Chapter House agent.

    ReplyDelete

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