What Ba Chim's spy tells you about Il Tasi'in Il Tasi'in, a thick-walled town of 3000, is the seat of power for one of the the most isolated of the borderland satrapies of the Scarlet Sultanate. Located on the east coast just after the shoreline turns south, it is a bare 60 miles from the Xobi, the cold rocky southern desert in the Weird. The town which is dominated by the two raised quartz-dome hills called the Teats of Manat was formerly called Manawat and was deeply associated with the worship of that chthonic goddess (who is said to have ruled over fate itself and “sapped the self-will and value of Men”). The ruling satrap is like other borderlands satraps both a highly-positioned courtier and necromancer, an important role in the maintenance of the undead-worked plantation system (more about Industrial Necromancy in a blog post). Ul-Namihirra is generally considered to be a deeply incompetent in both his expected roles but survives politically by his ability to shift...
Excellent!
ReplyDeleteI will be bringing my copy of the Campaign for North Africa for us to play. Make sure to set aside the first two days for the logistics phase of turn 1. https://boardgamegeek.com/boardgame/4815/campaign-north-africa
ReplyDeleteSo help me I actually would want to play that.
ReplyDeleteHumza K the amount of detail and scale is insane, but in a kind of interesting way for its pure crazy ambition.
ReplyDeleteCould be fun to play over VASSAL.
ReplyDeleteI'm just gonna bring beer and cider perhaps some pretzels ;) Gus L you should look at flights and registration I have room for ya
ReplyDeleteI am bringing my Lost Worlds dueling books, as well as RAIDERS & TRADERS.
ReplyDeleteJames Aulds Alas my optimism last night was bigger then my available time or my bank account.
ReplyDeleteAlas
ReplyDeleteSo he's coming down? Well badass.
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