While I am tempted to say you can't bind wildness to a grid, I can try and use the border making function on Hexographer this afternoon to give y'all an idea of what hexes you control and kinda control.
Just to speed things up tomorrow night, I thought I would let y'all try and figure what way you want to get into Brazonia. The town of Iascu mid-map is where Tazrun's twin brother is reported to live. Your entry point is at Hex 05.14. Hex scale is 5 miles. Let me know what questions you might want to ask at the last Kozak sich before heading north or any other preparations.
It's been a while since the “formal” ask, but time to check in on the “how's it going” type feedback (which has been pretty valuable in sustaining the campaign over time). So how y'all feeling about the campaign? Anything particular you want to see more of? Less of? Stay the course? Suggestions? Wish lists? Various half-crazed side campaign ideas keep popping into my head, but I am mostly staying the course for now.
Awesome, thank you.
ReplyDeleteDoesn't include explored islands which are just off to the south and west.
ReplyDeleterad
ReplyDeletewhich hexes do we basicaly "control" (and are there further ones that we 'influence?"
ReplyDeleteChris Kutalik is there a file for this that better for printing
ReplyDeletety!
ReplyDeleteyou can tell how Feral the Shore is because the rivers don't even follow the hex borders
ReplyDeleteWhile I am tempted to say you can't bind wildness to a grid, I can try and use the border making function on Hexographer this afternoon to give y'all an idea of what hexes you control and kinda control.
ReplyDeletethat would be rad
ReplyDeleteBadass, Chris.
ReplyDeleteIt's done, will post it later.
ReplyDeletethank you!!
ReplyDelete