While I am tempted to say you can't bind wildness to a grid, I can try and use the border making function on Hexographer this afternoon to give y'all an idea of what hexes you control and kinda control.
Showing my work (I have intentionally not listed several things as I am holding those cards for the time being). The Hill Cantons cosmology inspiration mix Jack Vance novels (absurdist satire of religious mores) Poul Anderson's The Broken Sword and Three Hearts, Bachman's Dragon article (the Weird and its cosmic juxtaposition to human civilization, the waxing/waning of gods being tied to the amount of human worship and the reduction of “Faerie”) Leiber's Lankhmar stories (more satire, petty gods and apotheosis) Early Renaissance Catholicism, Mediterranean hero-cults, Hellenistic and Roman sun-cults, Theosophy, Jewish neoplatinism and mystical traditions, Piper's Lord Kalvan, Early Christian theological disputes (Sun Lord) Hussites, Mormon feminism, William Blake's poetic mythology around the Triple Goddess (Celestial Lady) Slavic pagan mythology (Pahr Old Gods and a number of godlings) Hindu and Native American creation myths (World Turtle) M.A.R Barker's Creat...
The take from the last two games in the Frog Demon Temple (which is now cleared except for the well down to some "other place." Swag from first session (and this would be the usual crowd plus Mike D): Ermine coat (500 suns) Fake gold chain of office Man purse with tiger opals (600 suns) Exp per player first session: 1,020 Swag from second session: Chest of 7000 suns Sword hilt with gems, 1000 suns Magic short sword Magic glowing ring 3 hot gold statues, 1000 gold each Exp per player 2nd session: 2890
So we are playing the Feral Shore next week (I really want to commit to getting back going forward in this year with the eventual retirement of Revoca). Here is the recap and update y'all wanted (the linked piece being an updated version of my previous update, make sure to read the stuff here in this post). Recap The Feral Shore is currently three months behind Revoca in the space/time continuum. Players can take the opportunity now to conduct a week of downtime activity before the session next week. (Some sites in the Weird bend time so I am not going to overworry integrating the two play groups.) What Happened Last Session and During Downtime: 1. The party killed Milos the creepy hedge wizard of the Deermen in the wooded river basin to your west. Total treasure hauled out (and this was never posted) from furnishings and ancient coins totals 3,100 gold suns and a collection of three filigreed and magically-balanced spent-uranium throwing axes (+1 and an additional 30' of ran...
Awesome, thank you.
ReplyDeleteDoesn't include explored islands which are just off to the south and west.
ReplyDeleterad
ReplyDeletewhich hexes do we basicaly "control" (and are there further ones that we 'influence?"
ReplyDeleteChris Kutalik is there a file for this that better for printing
ReplyDeletety!
ReplyDeleteyou can tell how Feral the Shore is because the rivers don't even follow the hex borders
ReplyDeleteWhile I am tempted to say you can't bind wildness to a grid, I can try and use the border making function on Hexographer this afternoon to give y'all an idea of what hexes you control and kinda control.
ReplyDeletethat would be rad
ReplyDeleteBadass, Chris.
ReplyDeleteIt's done, will post it later.
ReplyDeletethank you!!
ReplyDelete