Is there a link to the encumbrance rules?
It's been a while since the “formal” ask, but time to check in on the “how's it going” type feedback (which has been...
It's been a while since the “formal” ask, but time to check in on the “how's it going” type feedback (which has been pretty valuable in sustaining the campaign over time). So how y'all feeling about the campaign? Anything particular you want to see more of? Less of? Stay the course? Suggestions? Wish lists? Various half-crazed side campaign ideas keep popping into my head, but I am mostly staying the course for now.
It's basically each item counts as a slot and your STR is the number of slots you have available in your magic backpack.
ReplyDeleteI'd add as the source of these rules that I made the following concessions to the need for equipment.
ReplyDeleteA) Torches are 3 to a slot.
B) Throwing weapons (knives, axes, javelin, ninja stars) are 3 to a slot - though with my OD&D rules these all did damage at disadvantage in melee. Presumably a black hobbit's bombs as a unique magical weapon would also be treated like this?
C) Oil is one a slot - 'cause it's a freaking bomb.
D) Jewels and jewelry are not a significant item - coins are 500 a slot - less then 500 not a significant item.
E) I had an item called a "Specialist kit", thieves tools is an example. It was needed to do one's skills (engineering, chemics, survival, picklock, etc) but interestingly it could also contain stuff that was weird if you could explain why it would be in a kit. Like if an engineer says "I pull out my an oil can" ok - fine, makes sense. For stranger or more valuable small items (say a strip of magnesium) and it still makes sense (sort of) character can roll under wisdom to have it. Also each item can only be claimed once a session and only exists in a reasonable amount - like one magnesium strip, not enough to make a huge bomb.
F) Items like flint and steel, a pen, paper for etchings etc are not significant - they don't count.
Oh this was the original post on it:
ReplyDeletehttp://dungeonofsigns.blogspot.fr/2014/10/hms-apollyon-exploration-rules-and-my.html#more