Hey all. So I'm writing a google + mixtape post commemorating some of the great, long-running campaign on G+. Hill Cantons is at the top of my list. I'm collecting reflections and reminiscences from folks, game ephemera, session write ups and the like. I've followed Chris' blog from the beginning, and played with y'all in a late Hill Cantons phase for about 6 months, and read the Hydra Cooperative products. So I know a lot. But I still need your help to do this right. This is kind of hard one, because I know how much this game means to everyone who plays in, and how long it's been going. But I'm going to ask you try to say something about what this game has meant to you. Chris Kutalik here are some questions for you as the DM, feel free to answer none, some, or all, or totally different questions that you think of: (1) What were you trying to do with the campaign when you started it? What were your aspirations? (2) It's been running so incredibly long (1...
I like it
ReplyDeleteI did a similar thing with an OD&D thief variant (using d6s for skills). You don't get the granularity of a percentage roll, but I like the simplicity of a d6. It seems like less to keep track of.
ReplyDeleteI like how you've included the choice for additional skills to spend wherever. That's probably one thing I'd consider with mine (although, the purpose of mine was to mirror the OD&D thief in terms of skill progression). I like that at 1st level you maintain the spread of 1st level thief skills found in most "basic" or "classic" games. I like that low level grind of...well, being shitty.
I let the thief use a shield in combat (not during sneaky thief things though). I don't really see a problem with this as it bolsters their AC very slightly, but they are still required to forego the good armour of a warrior. I know it's not by the book, but I have a soft spot for thieves, and realistically if they are skilled in sword use why wouldn't they be able to use a shield?