Showing my work (I have intentionally not listed several things as I am holding those cards for the time being). The Hill Cantons cosmology inspiration mix Jack Vance novels (absurdist satire of religious mores) Poul Anderson's The Broken Sword and Three Hearts, Bachman's Dragon article (the Weird and its cosmic juxtaposition to human civilization, the waxing/waning of gods being tied to the amount of human worship and the reduction of “Faerie”) Leiber's Lankhmar stories (more satire, petty gods and apotheosis) Early Renaissance Catholicism, Mediterranean hero-cults, Hellenistic and Roman sun-cults, Theosophy, Jewish neoplatinism and mystical traditions, Piper's Lord Kalvan, Early Christian theological disputes (Sun Lord) Hussites, Mormon feminism, William Blake's poetic mythology around the Triple Goddess (Celestial Lady) Slavic pagan mythology (Pahr Old Gods and a number of godlings) Hindu and Native American creation myths (World Turtle) M.A.R Barker's Creat...
I like it
ReplyDeleteI did a similar thing with an OD&D thief variant (using d6s for skills). You don't get the granularity of a percentage roll, but I like the simplicity of a d6. It seems like less to keep track of.
ReplyDeleteI like how you've included the choice for additional skills to spend wherever. That's probably one thing I'd consider with mine (although, the purpose of mine was to mirror the OD&D thief in terms of skill progression). I like that at 1st level you maintain the spread of 1st level thief skills found in most "basic" or "classic" games. I like that low level grind of...well, being shitty.
I let the thief use a shield in combat (not during sneaky thief things though). I don't really see a problem with this as it bolsters their AC very slightly, but they are still required to forego the good armour of a warrior. I know it's not by the book, but I have a soft spot for thieves, and realistically if they are skilled in sword use why wouldn't they be able to use a shield?