So we are playing the Feral Shore next week (I really want to commit to getting back going forward in this year with the eventual retirement of Revoca). Here is the recap and update y'all wanted (the linked piece being an updated version of my previous update, make sure to read the stuff here in this post). Recap The Feral Shore is currently three months behind Revoca in the space/time continuum. Players can take the opportunity now to conduct a week of downtime activity before the session next week. (Some sites in the Weird bend time so I am not going to overworry integrating the two play groups.) What Happened Last Session and During Downtime: 1. The party killed Milos the creepy hedge wizard of the Deermen in the wooded river basin to your west. Total treasure hauled out (and this was never posted) from furnishings and ancient coins totals 3,100 gold suns and a collection of three filigreed and magically-balanced spent-uranium throwing axes (+1 and an additional 30' of ran...
So with the random murder of the entire badgerman patrol plus plans to commit ethnic cleansing (again) now that negotiations have been utterly torpedoed, I'm starting to feel like we've shifted gears from being inspired by The Eyes of the Overworld to like King Leopold's Ghost or something. And while I can see the dark humor in the entire business, it's really not what I want to stay up late playing through.
If there isn't already a puppet theater in which a tiny Taurus rips the heads off of other puppets, I would be very surprised.
ReplyDeleteOr maybe just slowly rises in the background of other puppet shows, and then slowly lowers back down. At the least appropriate moment.
The wagon ship is interesting also and the fact that this could double as a fortification
ReplyDeleteGandalf taught me that wagon boats don't work out so well.
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