Hey all. So I'm writing a google + mixtape post commemorating some of the great, long-running campaign on G+. Hill Cantons is at the top of my list. I'm collecting reflections and reminiscences from folks, game ephemera, session write ups and the like. I've followed Chris' blog from the beginning, and played with y'all in a late Hill Cantons phase for about 6 months, and read the Hydra Cooperative products. So I know a lot. But I still need your help to do this right. This is kind of hard one, because I know how much this game means to everyone who plays in, and how long it's been going. But I'm going to ask you try to say something about what this game has meant to you. Chris Kutalik here are some questions for you as the DM, feel free to answer none, some, or all, or totally different questions that you think of: (1) What were you trying to do with the campaign when you started it? What were your aspirations? (2) It's been running so incredibly long (1...
Also a check for locksmith or engineer henchmen arriving with the flotsam tourists.
ReplyDeleteHmm I will say Steward 2d6 to entice a skilled worker from the Cantons.
ReplyDeleteThis is a reminder post for myself to make this roll when I arrive at my dice.
ReplyDelete2d6 roll: 5 (success)
ReplyDelete3d6 roll: 12 (failure)
Is that a roll that can be repeated after time or gold expenditure?
Random rule idea: If appropriate, domain checks may be rerolled after a suitable time has passed, but doing so requires the expenditure of (d6 × 100 × degree of failure?) gp to undo mistakes and refocus efforts.
I like that idea quite a bit. I might need to think about whether it needs a variable rate for different activity but I like the overall mechanic.
ReplyDelete