Hey all. So I'm writing a google + mixtape post commemorating some of the great, long-running campaign on G+. Hill Cantons is at the top of my list. I'm collecting reflections and reminiscences from folks, game ephemera, session write ups and the like. I've followed Chris' blog from the beginning, and played with y'all in a late Hill Cantons phase for about 6 months, and read the Hydra Cooperative products. So I know a lot. But I still need your help to do this right. This is kind of hard one, because I know how much this game means to everyone who plays in, and how long it's been going. But I'm going to ask you try to say something about what this game has meant to you. Chris Kutalik here are some questions for you as the DM, feel free to answer none, some, or all, or totally different questions that you think of: (1) What were you trying to do with the campaign when you started it? What were your aspirations? (2) It's been running so incredibly long (1...
(Enrique Alcatena)
ReplyDeleteIs this his version of Celestials?
ReplyDeleteMichael Moscrip i haven't read the issue but this is what the guy who posted it says
ReplyDelete"Issues 5 and 6 contain a 2-part story by Ian Edinton and Alcatena; a story that is very good, but very unlike anything that Robert Howard would have come up with. Replete with fallen gods, alchemists, zombies, strange science, flying ships and wandering warrior-priestesses, it's way closer to a Michael Moorcock novel than anything else. But hey, let's just enjoy it for what it is. On its own terms, this is a very entertaining story.
The plot revolves around the fall from the sky of a god who's just lost some kind of celestial battle. (Gee, isn't this mag just full of fallen dark gods)? This one could be a Celestial if they had been designed by Philippe Druillet instead of Jack Kirby."