Revised Feral Shore Domain Rules
Revised Feral Shore Domain Rules
Domain Skills
Each PC can take a Major concentration and a Minor from the following list and computes their skill on the second chart below.
1. Martial (Strategy, Tactics)
2. Sorcery (Magic, Science)
3. Supernatural (Religion, Mythic, The Weird)
4. Skullduggery (Intrigue, Diplomacy, Criminal)
5. Steward (Planning, Economic)
6. Ranging (Scouting, Hunting, Expeditions)
Domain Score
x1 level for your Major
x.5 level for your Minor
+/- best single ability modifier for INT, WIS and CHA
+/- special circumstances (things like education in a certain skill, upbringing, etc)
Example: Kraggo of the Mountains is a 4th level fighter with a 7 INT, 11 WIS and 17 CHA. He takes Martial for his Major which gives him for 4 for his lets plus 2 for his CHA for a total of 6. He takes Ranging as his minor for a total of 2.
Domain Ring NPCs
The Domain Ring is your team of NPC advisers. Beyond providing for gamable action points in and between sessions Ring NPCs are the ones taking on the actual (and often boring and/or granular) tasks of running the demense.
Delegating work to the Ring represents “rule by sinecure” inherent for a game where the PCs are adventurers first and has a mechanical advantage as such. A single PC can add their skill level (must be the exact skill being used by the NPC) to any domain action roll taken by a Ring NPC.
Current Ring Members:
Okko, Steward 6
Balzas, Martial 4
The Holy Drunk, Supernatural 3
Priestess of Marzana, Sorcery 3, Supernatural 3
Yolo (Blueskin elder), Ranging 5
Vilem, Supernatural 16
Domain Action Resolution
If there is a particular situation that I think will call for a roll against an appropriate PC or NPC's relevant skill. The relative difficulty of the course of action described will be adjudicated secretly from my judgment of what is described.
Near Impossible: 5d6 against relevant Domain Skill
Unlikely: 4d6
Fair: 3d6
Good: 2d6
Excellent: 1d6
Slam Dunk: 1d6-3
Domain Skills
Each PC can take a Major concentration and a Minor from the following list and computes their skill on the second chart below.
1. Martial (Strategy, Tactics)
2. Sorcery (Magic, Science)
3. Supernatural (Religion, Mythic, The Weird)
4. Skullduggery (Intrigue, Diplomacy, Criminal)
5. Steward (Planning, Economic)
6. Ranging (Scouting, Hunting, Expeditions)
Domain Score
x1 level for your Major
x.5 level for your Minor
+/- best single ability modifier for INT, WIS and CHA
+/- special circumstances (things like education in a certain skill, upbringing, etc)
Example: Kraggo of the Mountains is a 4th level fighter with a 7 INT, 11 WIS and 17 CHA. He takes Martial for his Major which gives him for 4 for his lets plus 2 for his CHA for a total of 6. He takes Ranging as his minor for a total of 2.
Domain Ring NPCs
The Domain Ring is your team of NPC advisers. Beyond providing for gamable action points in and between sessions Ring NPCs are the ones taking on the actual (and often boring and/or granular) tasks of running the demense.
Delegating work to the Ring represents “rule by sinecure” inherent for a game where the PCs are adventurers first and has a mechanical advantage as such. A single PC can add their skill level (must be the exact skill being used by the NPC) to any domain action roll taken by a Ring NPC.
Current Ring Members:
Okko, Steward 6
Balzas, Martial 4
The Holy Drunk, Supernatural 3
Priestess of Marzana, Sorcery 3, Supernatural 3
Yolo (Blueskin elder), Ranging 5
Vilem, Supernatural 16
Domain Action Resolution
If there is a particular situation that I think will call for a roll against an appropriate PC or NPC's relevant skill. The relative difficulty of the course of action described will be adjudicated secretly from my judgment of what is described.
Near Impossible: 5d6 against relevant Domain Skill
Unlikely: 4d6
Fair: 3d6
Good: 2d6
Excellent: 1d6
Slam Dunk: 1d6-3
Can specialist henchmen (K, in this case) act as Ring members or assistants for their specializations?
ReplyDeleteBa Chim:
Martial 8*, Sorcery 5.
*plus any landsknecht circumstance bonus you see fit to apply
good question. I am going to say that they can but can only do so if they have devote most of their energy in the period working on the project. In other words they can't be actively adventuring in a session if they are working on the project.
ReplyDeleteSo for instance Mad Mox could easily do something (if you weren't terrified about his hands being on the project that is) since cole long doesn't use him in active adventuring.
if
ReplyDeleteNot that TERMEX has been around lately but what the heck:
ReplyDeleteTERMEX v1.5:
Martial: 7
Steward: 4
Round up or down for Minor specs?
ReplyDeleteTermex reminds me that maybe there needs to be something like Engineering?
ReplyDeleteRound down. Anthony Picaro
ReplyDeleteAwesome, in that case K is Ranging 4, Steward 2. Outclassed by Yolo and Okko, but able to help them out as needed (and able to boost past Yolo eventually).
ReplyDeleteEngineering seems like it would be a combo between Martial (fortifications etc) and Steward.
ReplyDeleteIf you decide that it ought to be a seperate thing, then BC will probably take that as a minor instead of Sorcery.
Lazzaro - Sorcery 9, Supernatural 5
ReplyDeletemost common special circumstance probably Horrifying Early Modern Medicine / Surgery
Not sure whether the appropriate secondary for Taurus is Supernatural (old pahr stuff) or Skulduggery (looking in people's windows while they sleep)
ReplyDeleteThe Skulduggery reasoning has come up more in sessions, though most of the Nine could probably secondary in Supernatural by this point, having each actively shaped the mythic landscape at one point or another.
ReplyDeleteIm guessing PIckle woule be Martial, and i guess Ranging secondary but im not sure on secondary. Thoughts?
ReplyDeletei could see Steward but ranging isn't unreasonable. Arguably even sorcery if his scribal background taught him some theoretical if not practical points on magic
ReplyDeleteFather Jack: Supernatural 8, Skullduggery 4
ReplyDeleteYes Engineering will be primary and military secondary for TERMEX if you go that way.
ReplyDeleteI know Tazrun wants to pick Skullduggery and Ranging but I'm not sure which should be his major and which his minor.
ReplyDeletewe could probably make more use out of the primary ranging since we have more redundancy in skullduggery
ReplyDeleteSurvival also seems used more in sessions than Stealth I think (though Search trumps both).
ReplyDeleteThat would put me at
ReplyDeleteRanging 10
Stealth 6
Unless y'all think I should do martial or something.
you mean Ranging 10 Skullduggery 6?
ReplyDeleteYou have achieved optimal domaining, Evan Elkins .
ReplyDeleteI just figure if I still want to be King of the Pahr I need to have still in Skullduggery.
ReplyDeleteYou know, for a second I thought that said Skullbuggery
ReplyDeleteBut I guess Jack will still take it anyway.
the most important kingly skill
ReplyDeleteIf I was playing him like I do my Crusader Kings guys I'd be Martial primary Skullduggery secondary.
ReplyDeleteYou should totally think Crusader Kings when it comes to the skills and their use.
ReplyDeleteNow I kinda wish the party members had little green and red numbers next to their name so I can know which of them would want to assassinate me if I had them do my skullduggery for me.
ReplyDeleteI literally laughed out loud.
ReplyDeleteMy Lombard Duke of Capua in my recent CK game developed the Lunacy trait. I got an event in the game where in a crazy fit I fired my Chancellor and replaced him with a horse named "Lord Glitterhoof." Hats off to the sense of the humor of the game designers there.
With the way of life expansion I had a guy who was paranoid keep finding out that his wife was cheating on him. I think I killed like 12 of them. It was weird and it only told me I had the paranoid trait when I lost it.
ReplyDeleteWhat was Lord Glitterhoof's Chancellor rating??
ReplyDeleteAlso I had the king of france declare the turnip as the official currency because of how virtuous it is. The resulting rebellion is why my dynasty is the French monarchy now.
ReplyDeleteClearly I need to pick up Way of Life...
ReplyDeleteThere was a super bug in it (none of the AI powers could disband their levies and thus declare war) until recently so better you waited.
ReplyDeleteWay and Charlemagne are pretty cool together.
Also..
ReplyDeleteLady Isris Sime-Dulac: Martial 6, Steward 3
Karl Smallberries: Skullduggery 4, Engineering 2
Manzy:
ReplyDeleteSkullduggery: 10, + any bonuses for being a Mountebank
Steward: 5, + (again) mountebankerry
Reviving this: Chris Kutalik is Engineering a separate skill now, or still folded into Steward? (Relevant to assigning our downtime actions.)
ReplyDeleteSo, I'd like to propose that an additional bonus be granted to PCs by class (as that neatly fits the 'special circumstances' category). Here's what I've come up with:
ReplyDeleteSpecial Circumstances (by Class):
Assassin: +2 Skullduggery
Beast Master: +1 Ranging, +1 Supernatural
Black Hobbit: +1 Skullduggery, +1 Steward
Chaos Monk: None
Cleric: +2 Supernatural
Druid: +1 Ranging, +1 Supernatural
Elf: +1 Sorcery, +1 Martial
Feral Dwarf: +2 Ranging
Fighter: +2 Martial
Half-Ogre: +2 Martial
Illusionist: +1 Skullduggery, +1 Sorcery
Magic-User: +2 Sorcery
Monk: +1 Martial, +1 Steward
Mountebank: +1 Skullduggery, +1 Steward
Paladin: +1 Supernatural, +1 Martial
Pantless Barbarian: +1 Martial, +1 Ranging
Ranger: +2 Ranging
Robo-Dwarf: +2 Steward
Thief: +2 Skullduggery
War Bear: +1 Ranging, +1 Supernatural
White Wizard: +1 Sorcery, +1 Supernatural
Oh, and Elf (for Ba Chim): +1 Sorcery, +1 Martial
ReplyDeleteElf: +1 Martial, +1 Sorcery?
ReplyDeleteHumza K Beat you to it.
ReplyDeleteThe one category that has a poor point spread is Sorcery, but that's unavoidable (MU, Illusionist, Mountebank, and White Wizard are the only sorcerous classes, and Skullduggery/Steward are better fits for the Mountebank).
ReplyDeleteAdded Beast Master.
ReplyDeleteHumza K yes it's folded in.
ReplyDeleteRobert Parker I'm inclined to say yes (especially based on elbow work).
Chris Kutalik Cool. Realized that we're missing the skill of one clan ring member: Komos the Autarch, who I imagine would be a master Steward.
ReplyDeleteThat actually begs the question of Engineering as a separate skill, which was raised earlier. I imagine Okko would be a great engineer, but perhaps not the best Steward.
Chris Kutalik Okay, I'll go ahead and update both PC and NPC stats to reflect that in the spreadsheet. Thanks to Humza K for all the great work on that, btw.
ReplyDeleteAccepted as friendly amendment.
ReplyDeleteUnknown classes:
ReplyDeleteYolo: Ranger?
Okko: Thief?
Komos: Mountebank?
Zlatica: Magic-User? White Wizard?
Thanks, Chris Kutalik.
ReplyDeleteDennis Higgins Gus L Brad Ncube James Aulds cole long Under the demographics tab in the Nefarious Nine Bookkeeping spreadsheet, I would really like it if you put down your Domain Skills (rules are in this thread, and make sure to add bonuses for your class, which you can find in the comments). The spreadsheet is pinned to the top of the community, or click on this link:
ReplyDeletehttps://docs.google.com/spreadsheets/d/1M_gSKHi3dVbKGXk5WeMw8BkQFHARcJ6fYEfQ7qn3WrQ/edit?usp=sharing
The same goes for Ben L. and Corey Ryan Walden, although they have been absent enough recently I don't remember their characters' names. (Also, you guys some come play with us more.)
Robert Parker Killer is a Level 4 Fighter with a 14 CHR (A +1) and has the domain skills of "Skullduggery" - emphasis on crime not diplomacy - of 5 and a "Martial" minor of 3, mostly related to kicking in doors and running a gang of thugs.
ReplyDeleteBrad Ncube yes
ReplyDeleteRobert Parker I would love to, but this year has proven to be immensely hectic, in addition to the bastard timezone differences.
ReplyDeleteYou only add your ability to the Major skill, right?
ReplyDelete