Oh trusted members of the Nine, I seek your guidance.

Oh trusted members of the Nine, I seek your guidance. After Jeremy Duncan realized there were no summoning rules for my WARBAND! game, I have set out to rectify it. As it is only natural for Chaos in the grim dark future.

Here are my first draft rules, without stats for the actual demons, please read them over and let me know what you think.

https://docs.google.com/document/d/1jr4UsPWnZC882B8x2Gk4-5eCRC0DbOkBOSmRN4PZDzQ/edit?usp=sharing

Comments

  1. Is the demon summoned permanently?

    ReplyDelete
  2. If you're sacrificing permanent CON, I think it would have to be. 

    I seem to recall demon summoning being a relatively repeatable thing you can do in 40K, permanent CON loss kind of goes against that. If (and only if) you want something more repeatable than what you currently have, maybe allow temporary CON loss? 

    (Temp CON loss - regain 1 CON every X days, where X is the HD of the summoned demon; still lose 1 CON permanently?)

    ReplyDelete
  3. I hadn't thought about how long the demon stays. I want the CON loss to be permanent so this is not an everyday thing. This is the go big or go home moment and it will cost you. I think the demon will stay until slaughtered - but control may not be permanent. I will have to think on that...

    ReplyDelete
  4. I'm trying to imagine if I can see a player wanting to take a permanent CON loss for a temporary (albeit powerful) summoning (and another chance of perma-death). I guess I could see it in an emergency situation. Is that what you are going for? 

    Also summoning time is relevant to that above. If it's a long ritual I would reckon that it would almost never be used.

    ReplyDelete
  5. It is definitely for emergency use and summoning time is a few rounds (the max is 7 rounds for a Major Demon). Remember also that you can regain CON if you are lucky with your stat advancement (1 in 6 chance each level). : ) So minor demons are not as big a threat to your CON - you can choose how much you sacrifice.

    ReplyDelete
  6. Clearly I may need to rethink this... : )

    ReplyDelete
  7. If you want to make it dangerous you could just increase the chance of a mishap significantly. Or make CON very slow to regenerate (or take some kind of special and perhaps costly procedure.)

    ReplyDelete
  8. If you keep permanent Con loss (which I am ok with as an idea), then I think you need to increase the success rate for the summoning. Few indeed are going to go big on a ~20% chance to even do anything helpful while also taking permanent Con loss.

    If you'd rather keep crazy random summoning, then don't do permanent Con loss.

    Off the top of my head, here's what I would do: change it to permanent HP loss. Then you either reroll HP at a new level (basically slow regeneration) or roll HP as normal (a permanent loss but not quite as big as Con) depending on which structure you already have in place (or tweakable by DM preference).

    ReplyDelete
  9. I like that idea Anthony Picaro. I may have temp CON loss and add some HP loss to the summoning table... that would give me more random results to play around with (or I may change the table depending on the type of demon you are trying to summon. It should be easier to get a lesser demon than a Major).

    ReplyDelete

Post a Comment

Popular posts from this blog

Just to speed things up tomorrow night, I thought I would let y'all try and figure what way you want to get into...

It's been a while since the “formal” ask, but time to check in on the “how's it going” type feedback (which has been...

RE: the total number of mercenaries in King's Ten that came up Tuesday in the conversation about proposed ethnic...