The map of Il-Tasi'in, the seat of the necromancer-satrap who has possession of the Golden Barge as drawn by Ba...
The map of Il-Tasi'in, the seat of the necromancer-satrap who has possession of the Golden Barge as drawn by Ba Chim's hired spy. More details and cleaned up map later or tomorrow.
Frickin' sweet.
ReplyDeleteNeato!
ReplyDeleteDepending on what the spy says, we have a few options off the cuff.
ReplyDelete* We could just launch a snatch-and-grab on the barge from the sub. No need to get through the fortress itself or deal with the undead barracks; on the other hand, a boarding action means it's going to be dangerous for folks in full armor, and we might not be able to take too much gear. (Although having a wereshark around may help with that. :P )
* We could go in through the main complex. Ability to bring in more gear, and the prospect of more loot, but we've got to get through a fortress and deal with more guards/undead. (We also get to find out more about the culture and weird stuff that is in the Scarlet Sultanate, which is a bit metagame, but one of the major joys of playing.) Manzy's con abilities may be very handy here.
* Mix of the two above plans. Increases flexibility and ability to respond to the unexpected, but dilutes our force in any one given location and makes either party more vulnerable.
In case you didn't notice the barge is being held in the sea cave harbor underneath the right Teat of Manat.
ReplyDeleteWhat are the Teats of Manat?
ReplyDeleteTwo conical hills that dominate the town. Named after the tatas of a long discarded chthonic goddess.
ReplyDeleteHeh. "Road of Good Intentions." :D
ReplyDeleteI'm for any plan that involves killing a necromancer and taking his stuff.
ReplyDeleteAnthony Picaro ok, I'm for killing Lazarro and taking his stuff.
ReplyDeletehe can always use more corpses, i guess
ReplyDeleteI feel it is important to note at this point that Lazzaro has never called himself a necromancer, nor has he ever animated any corpses. The only one of us that has dared such scandalous practice is Manzafrain.
ReplyDeleteOther definitions of the word "necromancer" may apply, but for specific comparison to what is known of Satrap Il-Tasi'in, clearly it is our portly friend who is the closer analogue.
Anthony Picaro I doubt that Tazrun knows the subtle difference between what you do and what a necromancer does, or even between what Father Jack does and what a necromancer does.
ReplyDeleteah, during the enigmatic Manza Doom phase
ReplyDeleteManza Doom!
ReplyDeleteIt is important to avoid such labels as "necromancer" to prevent death by pitchfork & torch.
ReplyDeleteThat's why anyone who calls Lazzaro a necromancer gets taken in the night by entirely living slimepersons.
Tazrun firmly respects Lazarro's position as a secular adviser and wiseman, and will drop the issue.
ReplyDeletePretty sure Father Jack is some kind of reverse-vampire though.
ReplyDelete"Huh.. hmm? Animate dead bodies? Yeah, I can do that."
ReplyDeleteAlso: Does Ba-Chim's spy remember the nature of these aqueducts? Are they elevated? Open or enclosed?
ReplyDeletePlus: "zombie plantation" is awesome.
Plus, plus: undead barracks + turn undead might equal quite the distraction.
The spy reports that the aqueduct runs at two levels outside the city, one as a main branch level irrigation canal, the other open air and about 40 feet off the ground. Entering the city it drops to about 30 feet and becomes covered.
ReplyDeleteOutside the corelands of the Sultanate and in the borderlands areas ruled by the satraps, the undead make up the majority of agricultural work.
ReplyDeleteI always wanted to sneak into a city through a Roman-style elevated aqueduct.
ReplyDeleteWell here's your chance!
ReplyDeleteSeriously though. Let's kill that necromancer.
ReplyDeleteHow big is this city?
ReplyDeleteI have no quarrel with shanking the necromancer, but my top priority is the barge. Shanking the necromancer sounds like it'll require investigation beyond some spying..
ReplyDeleteAnthony Picaro it's really just a town and a seat of power for the satrapy. Population 3000.
ReplyDeleteAre the squares on the map about 50 yar.. cubits?
ReplyDeleteYep 50 cantonal yards.
ReplyDeletei say we make securing the barge the first order of business; if we go after the necromancer first i think it is more likely we will have to flee without even laying eyes on it
ReplyDeleteDefinitely agree with cole long. While killing necromancers is cool, the priority should be the barge.
ReplyDeletethere are multiple necromancer statraps we can rob and kill, there's only one barge
ReplyDeleteDoes anyone have any old maps of the barge? If so, I suggest you upload them. They might prove useful.
ReplyDeletethat's gonna take some diggin'
ReplyDeleteRobert Parker 's old map: https://plus.google.com/104049416375958240055/posts/BePYB5apiJP
ReplyDeleteWe have more than that explored but this was available on G+
I'll see what I can find.
ReplyDeleteMaybe I see anagrams where none exist, but
ReplyDeletehttps://en.wikipedia.org/wiki/Taliesin_(studio)
Taliesn West is not terribly far from my inlaws house and my wife and I have a tradition of cocktails in a 1930s swank Wright-designed hotel there, but no.
ReplyDeleteOne thing I forgot in the write up, the spy has two "reasonably" (bribe them well, he adds) trust-worthy contacts in town: a half-Kezmaroki bazaar merchant called Namoj and a debt-ridden temple judge named Nusayr.
ReplyDelete