What Ba Chim's spy tells you about Il Tasi'in Il Tasi'in, a thick-walled town of 3000, is the seat of power for one of the the most isolated of the borderland satrapies of the Scarlet Sultanate. Located on the east coast just after the shoreline turns south, it is a bare 60 miles from the Xobi, the cold rocky southern desert in the Weird. The town which is dominated by the two raised quartz-dome hills called the Teats of Manat was formerly called Manawat and was deeply associated with the worship of that chthonic goddess (who is said to have ruled over fate itself and “sapped the self-will and value of Men”). The ruling satrap is like other borderlands satraps both a highly-positioned courtier and necromancer, an important role in the maintenance of the undead-worked plantation system (more about Industrial Necromancy in a blog post). Ul-Namihirra is generally considered to be a deeply incompetent in both his expected roles but survives politically by his ability to shift...
It's interesting because both Flamesong and Man of Gold have protagonists (a priest of gentle Thumis and a moderate Vimhula soldier) that are much more sympathetic to a broader audience than your usual Tekumel characters (at least from my experience).
ReplyDeleteYeah. I have the same buy-in block with video games as well. In Kotor I tried playing a dark side character. I very quickly got bored and went back to my light side save. Same with Mass Effect: started a 'renegade' guy and only made it about 20% through before I lost interest and went back to my 'heroic' char. It just always seems 'too easy' being a dick, plus I quickly stop caring whether my character lives or dies. Being evil does make me laugh for a while, but it never lasts.
ReplyDeleteBeing evil does make me laugh for a while, but it never lasts.
ReplyDeleteThat's a important life lesson, right there.
But on the Tekumel novels, I think that they (particularly the first two) are much more accessible to e general fantasy audience, both in terms of having with relatable, sympathetic protegonists and how the world itself is presented compared to just reading the sourcebooks or the game.