Hey all. So I'm writing a google + mixtape post commemorating some of the great, long-running campaign on G+. Hill Cantons is at the top of my list. I'm collecting reflections and reminiscences from folks, game ephemera, session write ups and the like. I've followed Chris' blog from the beginning, and played with y'all in a late Hill Cantons phase for about 6 months, and read the Hydra Cooperative products. So I know a lot. But I still need your help to do this right. This is kind of hard one, because I know how much this game means to everyone who plays in, and how long it's been going. But I'm going to ask you try to say something about what this game has meant to you. Chris Kutalik here are some questions for you as the DM, feel free to answer none, some, or all, or totally different questions that you think of: (1) What were you trying to do with the campaign when you started it? What were your aspirations? (2) It's been running so incredibly long (1...
It's interesting because both Flamesong and Man of Gold have protagonists (a priest of gentle Thumis and a moderate Vimhula soldier) that are much more sympathetic to a broader audience than your usual Tekumel characters (at least from my experience).
ReplyDeleteYeah. I have the same buy-in block with video games as well. In Kotor I tried playing a dark side character. I very quickly got bored and went back to my light side save. Same with Mass Effect: started a 'renegade' guy and only made it about 20% through before I lost interest and went back to my 'heroic' char. It just always seems 'too easy' being a dick, plus I quickly stop caring whether my character lives or dies. Being evil does make me laugh for a while, but it never lasts.
ReplyDeleteBeing evil does make me laugh for a while, but it never lasts.
ReplyDeleteThat's a important life lesson, right there.
But on the Tekumel novels, I think that they (particularly the first two) are much more accessible to e general fantasy audience, both in terms of having with relatable, sympathetic protegonists and how the world itself is presented compared to just reading the sourcebooks or the game.