What Ba Chim's spy tells you about Il Tasi'in Il Tasi'in, a thick-walled town of 3000, is the seat of power for one of the the most isolated of the borderland satrapies of the Scarlet Sultanate. Located on the east coast just after the shoreline turns south, it is a bare 60 miles from the Xobi, the cold rocky southern desert in the Weird. The town which is dominated by the two raised quartz-dome hills called the Teats of Manat was formerly called Manawat and was deeply associated with the worship of that chthonic goddess (who is said to have ruled over fate itself and “sapped the self-will and value of Men”). The ruling satrap is like other borderlands satraps both a highly-positioned courtier and necromancer, an important role in the maintenance of the undead-worked plantation system (more about Industrial Necromancy in a blog post). Ul-Namihirra is generally considered to be a deeply incompetent in both his expected roles but survives politically by his ability to shift...
Wow, dude. That is quite the accomplishment. Look at all that shit!
ReplyDeleteThere a lot of places on there I haven't been, and quite a few I've never even heard of.
ReplyDeleteIt's like how I've been playing Skyrim for over a year, and the other day I found a dungeon I never knew was there before.
Well, except better than that.
Robert Parker I will probably feel that way later, right now I just see the herculean task of trying to whip this mess into a semblance of order. Missing the keys for several places and a map or two (like the Beet Demon site), hopefully will find them at the office.
ReplyDeleteMichael Moscrip I thought about marking the Home Group finds (naturally more in the HC proper) with an "H" or something.
ReplyDeleteImpressive. Very impressive.
ReplyDeleteI'm just jazzed to know there is always more out there to find and do. It's a happy. I mean, I basically knew that, but seeing irrefutable proof is neato.
ReplyDeleteI knew I forgot some places too, namely the improv session: the carved jade temple and dead god's entrails sites.
ReplyDeleteMichael Moscrip just to help you sustain that feeling there are at least 11 other (sketchy) sites totally unknown/unfound to date. And naturally more will take shape in the future.
ReplyDeleteAwesome. I eventually would like to travel to the other quarters of the world, as well.
ReplyDeleteOne section of rough notes and maps that I had totally and utterly forgotten about is a largeish underwater site (following up on Robert Parker's wish list). Probably will develop that and throw out some hooks and rumors in a couple months.
ReplyDeleteVery cool.
ReplyDeletechris, you are a fuckin' inspiration
ReplyDeleteIt helps to have heavyweight players.
ReplyDeleteOh here's a related question that I just thought about: suggestions for which of these adventure sites you'd think would work for a wider audience?
ReplyDeleteFrog Demon Temple. : ) just cause i want to see what is in that killer dungeon. Without going inside.
ReplyDeleteThe Beet God's farm was a great time, although I don't recall the mini-dungeon very well.
ReplyDeleteI really dug the Flesh Vats and I bet they could work pretty well.
The obvious choice, though, is the Cerulean Vaults, since they are awesome.
as i recall it was sort of a disconnected warren under the farmstead (and also possibly our first exposure to the anti-cantons and world turtle concepts)
ReplyDeleteThere was a short tunnel that lead to blocked-off secret rooms in the reverse "u" shape of the estate house. cole long it was indeed the first appearance of the concept and the conversion of Father Jack's first disciple. One of my favorite sessions.
ReplyDeleteIn general I think I incline more to writing up the small and micro sites as that kind of drop-in thing is what I myself enjoy from published stuff. (Also a ton easier lifting).
also the first time taurus was mind controlled and tried to kill the party
ReplyDeleteYeah, that was an amazingly good session. Truly a blast.
ReplyDelete