They are probably a bit chubbier and flabbier than the Nicholson pic above but that's the basic idea (and they did come to me after reading the Fiend Folio).
So we are playing the Feral Shore next week (I really want to commit to getting back going forward in this year with the eventual retirement of Revoca). Here is the recap and update y'all wanted (the linked piece being an updated version of my previous update, make sure to read the stuff here in this post). Recap The Feral Shore is currently three months behind Revoca in the space/time continuum. Players can take the opportunity now to conduct a week of downtime activity before the session next week. (Some sites in the Weird bend time so I am not going to overworry integrating the two play groups.) What Happened Last Session and During Downtime: 1. The party killed Milos the creepy hedge wizard of the Deermen in the wooded river basin to your west. Total treasure hauled out (and this was never posted) from furnishings and ancient coins totals 3,100 gold suns and a collection of three filigreed and magically-balanced spent-uranium throwing axes (+1 and an additional 30' of ran...
What Ba Chim's spy tells you about Il Tasi'in Il Tasi'in, a thick-walled town of 3000, is the seat of power for one of the the most isolated of the borderland satrapies of the Scarlet Sultanate. Located on the east coast just after the shoreline turns south, it is a bare 60 miles from the Xobi, the cold rocky southern desert in the Weird. The town which is dominated by the two raised quartz-dome hills called the Teats of Manat was formerly called Manawat and was deeply associated with the worship of that chthonic goddess (who is said to have ruled over fate itself and “sapped the self-will and value of Men”). The ruling satrap is like other borderlands satraps both a highly-positioned courtier and necromancer, an important role in the maintenance of the undead-worked plantation system (more about Industrial Necromancy in a blog post). Ul-Namihirra is generally considered to be a deeply incompetent in both his expected roles but survives politically by his ability to shift...
So with the random murder of the entire badgerman patrol plus plans to commit ethnic cleansing (again) now that negotiations have been utterly torpedoed, I'm starting to feel like we've shifted gears from being inspired by The Eyes of the Overworld to like King Leopold's Ghost or something. And while I can see the dark humor in the entire business, it's really not what I want to stay up late playing through.
wow, that is nothing close to what i had pictured
ReplyDeleteactually, this is what i imagined grotmen to look like
ReplyDeletehttp://adventuretime.wikia.com/wiki/Old_Man_Prisoner
They are probably a bit chubbier and flabbier than the Nicholson pic above but that's the basic idea (and they did come to me after reading the Fiend Folio).
ReplyDelete